class MassDriverBeamCoil extends xEmitter;

#exec OBJ LOAD FILE=XEffectMat.utx
//#exec STATICMESH IMPORT NAME=ShockCoil FILE=Models\ShockCoil.lwo COLLISION=0
// cylinder is 30 units long. mRegenDist=DrawScale*30

defaultproperties
{
     mParticleType=PT_Beam
     mMaxParticles=1
     mLifeRange(0)=2.000000
     mRegenDist=300.000000
     mSpinRange(0)=500.000000
     mSizeRange(0)=0.400000
     mSizeRange(1)=0.800000
     mColorRange(0)=(B=240,G=120,R=120)
     mColorRange(1)=(B=240,G=180,R=180)
     mMeshNodes(0)=StaticMesh'XEffects.ShockCoil'
     LifeSpan=2.000000
     DrawScale=10.000000
     DrawScale3D=(X=0.500000)
     Skins(0)=FinalBlend'TFMedia.MassDriver.MassDriverCoil'
}
